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Medieval Shield - 3D Prop

Medieval Shield I created in order to get a better grasp on the 3D prop pipeline for games. I decided to start from the very beginning, working on some 2D concept explorations before moving on to 3D. Both low poly and high poly were modeled/sculpted in Blender, textured in Substance 3D Painter and renders done in Marmoset. I had a lot of fun doing this one!

Render 1 in Marmoset Toolbag

Render 1 in Marmoset Toolbag

Marmoset render front & back

Marmoset render front & back

Turntable in Marmoset

Model on Sketchfab

Some concepts to start from

Some concepts to start from

Low poly

Low poly

High poly

High poly

Model textured in Substance 3D Painter

Model textured in Substance 3D Painter

Texture Mapping

Texture Mapping