Medieval Shield I created in order to get a better grasp on the 3D prop pipeline for games. I decided to start from the very beginning, working on some 2D concept explorations before moving on to 3D. Both low poly and high poly were modeled/sculpted in Blender, textured in Substance 3D Painter and renders done in Marmoset. I had a lot of fun doing this one!
Turntable in Marmoset
Model on Sketchfab